20 Ways Developers Can Drive Customer Loyalty Through Ultrabook™ Apps: Part 1
It’s not enough anymore to make a fantastic app (although that certainly is part of it). Developers who want to make their fan base happy will need to do quite a bit more to ensure that users continue...
View ArticleEnabling the Ambient Light Sensor(ALS) in Desktop Applications for Ultrabook™...
Current laptops might not be best suited for use under certain circumstances such as in cars or outdoors in direct sunlight as laptop screens usually have some readability and legibility constraints...
View ArticleOMP_PROC_BIND is now supported on compatible non-Intel processors
The newest versions of the Intel® C++ and Fortran compilers now support OpenMP* environment variable OMP_PROC_BIND on compatible non-Intel processors for Linux* and Windows* platforms. The compilers...
View ArticleUltrabook™ Developers: Ten Online Resources to Help You Get Started
Ultrabooks™ - thin, powerful netbooks that offer up a whole new way of mobile computing – are gaining traction with consumers, especially as next generation devices come out this fall with touch...
View ArticleIntel® MPI Library 4.1 Release Notes
This page provides the current Release Notes for the Intel® MPI Library 4.1 products. DéveloppeursLinux*Microsoft Windows* (XP, Vista, 7)ServeurC/C++FortranBibliothèque Intel® MPI LibraryInterface de...
View ArticleConserving Active Power
This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of...
View ArticleBuilding Intel WiDi Applications for Ultrabook
If you are developing apps targeting the Windows 8/Ultrabook platform you may be interested in learning more about how to integrate the Intel WiDi technology into your apps. First, let me point out...
View ArticleApp Show 32: Enabling New Experiences, Day 1 IDF 2012
Intel App Show for Developers 32.
View ArticleTouch Design Principles Part 3: Gestures and Discoverability
We’ve heard quite a bit about touch design principles from the always eloquent Luke W (you can read about what he came up with in his very well done video series here and here). In this third video,...
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